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Board Wars/Characters/Tanjiro

Character

Tanjiro

Current card statistics

Base attack
102
Green attack
152
Health
95
Blue attack
52
Red attack
122
Range
1
Defense
5
Speed
4

Rank comparison

Against Diamond cards

169 cards
Base attack102Avg 8.14 · Avg Tier 2.05↑ 1.86 above · ↓ Lower tier
Green attack152Avg 9.54 · Avg Tier 2.36↑ 5.46 above · ↓ Lower tier
Blue attack52Avg 6.31 · Avg Tier 2.06↓ 1.31 below · ↓ Lower tier
Red attack122Avg 8.14 · Avg Tier 2.12↑ 3.86 above · ↓ Lower tier
Health95Avg 90.48↑ 4.52 above
Range1Avg 1.93↓ 0.93 below
Defense5Avg 4.75↑ 0.25 above
Speed4Avg 4.3↓ 0.3 below

Printed attack and damage tier are compared separately.

Tanjiro artwork
Status
Active
Current version
v3
Generation
Generation 1
Rank
DIAMOND
Suit
AM
Games
5
Wins
1
Average placement
2.60

Ability

Current official ability text for this character version.

Utility

Breathing Style

At the Start of your turn, you can choose between Water and Fire-breathing style. Water Breathing Temporarily Increases your Defense and Speed by 1. And grants 15 Permanent HP. Sun Breathing Decreases the Defense of the Next Enemy you Attack by 1. And Doubles the Net Damage from That Attack. There is a Mark Meter that shows you how close you are from being overtaken by the Demon Slayer Mark. You move up or down the Meter depending on what you pick. Sun gives +2 while Water gives -1 At the End of Each Turn, Roll a D-20 to See if you are Overtaken (Must Exceed Number based on Meter) Once you fail a Roll you become Overtaken for the Rest of the Game. This gives you... Green Upgraded Attack, +6 Speed and +4 Defense. But -35 Health At the Start of Each Turn. (When overtaken, you do not choose a breathing Technique)

Game history

Recorded games in which this character was selected.

GameTeamResult
S3 · Game 5Mama Llamas3rd
S3 · Game 1Mama Llamas4th
S2 · Legacy Cup Game 1Smokey Salamanders2nd
S2 · Game 9Purple Dragons👑 Winner
S1 · Game 1Los Cuties3rd

Availability

Season-pool announcements and exact act availability are tracked separately.

Season pool

Season 4Season 3Season 2Season 1

Revealed acts

S4 · Season 4 PlayoffsS4 · Season 4 Act 1S3 · Season 3 PlayoffsS3 · Season 3 Act 1S2 · Season 2 PlayoffsS2 · Season 2 Regular SeasonS1 · Season 1 PlayoffsS1 · Season 1 Regular Season

Version history

Official rules changes are protected historical data.

v3

minor text update

  • Ability text
    Previous
    At the Start … the Defense of an Enemy you Attack … Net Damage from your Attack. There … a breathing Technique)
    New
    At the Start … . Water Breathing Temporarily Increases your Defense … And grants 15 Permanent HP. Sun Breathing Decreases the Defense of the Next Enemy you Attack … Net Damage from
That
Attack
.
There
…
Water
gives
-1
At
the
End
of
Each
Turn
,
Roll
a
D-20
to
See
if
you
are
Overtaken
(
Must
Exceed
Number
based
on
Meter
)
Once
you
fail
…
a
breathing
Technique
)
v2

minor balance update

  • AbilityBreathing Style
  • Ability type—Utility
  • Ability text
    Previous
    —
    New
    At the Start of your turn, you can choose between Water and Fire-breathing style. Water Breathing Increases your Defense and Speed by 1. And grants 15 HP. Sun Breathing Decreases the Defense of an Enemy you Attack by 1. And Doubles the Net Damage from your Attack. There is a Mark Meter that shows you how close you are from being overtaken by the Demon Slayer Mark. You move up or down the Meter depending on what you pick. Sun gives +2 while Water gives -1 Once you fail a Roll you become Overtaken for the Rest of the Game. This gives you... Green Upgraded Attack, +6 Speed and +4 Defense. But -35 Health At the Start of Each Turn. (When overtaken, you do not choose a breathing Technique)
  • Base damage—10^2
  • Green damage—15^2
  • Blue damage—5^2
  • Red damage—12^2
  • Speed—4
  • Range—1
  • Health—95
  • Defense—5
v1

initial release

  • ReleaseInitial documented version.