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Game encyclopedia

Apocalypses

Apocalypse events and their historical rules.

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Age of UltronUltron wants to destroy our game and recreate it in his own twisted image. He needs 4 upgrade tokens to achieve this goal. You have the choice to fight against him, or help him usher in the Age of Ultron...ULTRONEach stat increases each time he gets an upgrade token. He is off the board after the fourth...ATTACK 10³ - 8⁴ - 10⁴ - 15⁴SPEED 7 - 10 - 15 - 20DEFENSE 6 - 7 - 8 - 9HEALTH 200HistoricalAll Consuming GalactusGalactus is a being of unbelievable power, but there might be hope at stopping him from consuming our reality.Each of his attacks will last 2 turns: 1 where he destroys a random tile, and the next where all surrounding tiles affected. While his fist is down, you can try and attack him, but the chances you win are low.GALACTUS300 Health6 Defense(Shockwave deals 30 damage)Turn 1: Fist comes down and destroys tileTurn 2: Shockwave in a 3x3 around where the fist landedActiveAwakening of CthulhuEach gm turn, Cthulhu will move 1 tile toward the closest character. He Destroys every tile he touches, which leaves a void behind. Cthulhu technically occupies all connected void spaces and will always jump to the nearest character to a void space. If tied roll to see which tile will lure himActiveBalatroAt the start of each turn, each team must secretly select a tile. After this, a random card will be assigned to each tile on the board. If a player ends their turn in a tile, it counts as if they played that card. At the start of the next turn, the team who has the highest poker hand gets their tile that they picked selected. This selected tile is destroyed and unable to be occupied for the rest of the game.List of poker hands for reference.ActiveClash of ClansThe board now disappears and all players get teleported to their spawn, which is now their base. Each player will get 5 points to level up their base or troops. If your towan hall is destroyed, you lose the game.TOWN HALL400 HEALTH4 DEFENSEHistoricalCloudy with a Chance of MeatballsEach turn, 2 meatballs will fall from the sky and destroy the tile they fall on. Each corner tile of the board will be replaced with a flying car tile. The Meatball Machine that produces the meatballs will spawn in the air tile above the center of the board. "The Air" is treated as a 2nd connected board above ours, one where the tile coordinates above and below are linked. If a tile below suffers tile-wide damage or is destroyed, the tile in the air above it is too. If a character is moved off of an air tile and is now in a blank air tile, they fall to the bottom board coordinate and are instantly killed.ActiveDeath of BeeboWhen this Card is Revealed, each Player must Immediately secretly assign each of their Characters a "Party". These Party options are the Beebo, Smiggles or Marshmallow Men. In every Tile Coordinate, a Random Party Official will Spawn, but their True Party Affiliation is Unknown. A Character may Use their Action when in Range of an Unknown Party Official to Publicly Display their Allegiance. These Officials have a Defense of 4 and cannot be Defeated. If Damage is Dealt to a Party Official, that Damage will be copied and Dealt to a Random Character that belongs to their party. Every GM Turn, each Player will Vote on which Party will Destroy a D-4 of their Officials, if there is a Tie, and no majority can be found, one of the Tied options will be chosen at random. Once decided, That many Officials will be selected Randomly, and themselves along with their Current Tile will be Destroyed.ActiveEruption of PompeiiThe volcano of Pompeii is starting to erupt! Every 2 turns the lava will spread 1 tile in each direction. It will continue to spread until it reaches 5 by 5 length.The lava damage is 100 per tile.HistoricalFive Nights at Freddy'sFreddy, bonnie, Chica and Foxy will spawn in their marked tiles on the board. They can only move according to the speed that the roll of the fnaf dice allows. They will always use their speed in pursuit of the closest character. If an animatronic occupies the same space as a Character, their movement stops and they deal 5 d-20 of permanent damage to all characters in their space. Springtrap will also spawn in this tile, he deals the same damage as the others but moves 7 speed each turn, instead of being hindered by the fnaf dice. The fnaf dice rolls 1 time on apocalypse turn 1, twice on turn 2, etc…The animatronics start as visible, but at the start of every 2nd turn, they become invisible for 1 rotationActiveGodzillaEach turn, Godzilla will move 1 space in a random direction. Each tile he steps on takes 80 damage, as well as leaving radiation behind. He will also roll a D4 to see what attack he does:[1] - 50 DAMAGE TO A 3x3 RADIUS AROUND HIM[2] - 30 DAMAGE TO HIS ROW & COLUMN[3] - 80 DAMAGE TO A RANDOM ADJACENT TILE[4] - ALL OF THE ABOVE!HistoricalGodzilla Vs KongKing Kong will Spawn in This Tile, and Godzilla will spawn in a random Tile with Water in it or if there is no water, in the exact middle of the board. Each GM Turn 3 things will Occur1.King Kong will Jump to Godzilla's current Tile and push him into an Adjacent Tile2.King Kong will jump away to a Random Tile on the Board. A character can use their Action on King Kong to suggest where he will land during this Step. Kong will pick a random suggestion from the previous turn when he jumps3.Godzilla will Breathe fire in a Straight Line, with the Goal of Stopping as close as he can to King Kong. When fire gets put in a tile it suffers 50 damage immediately and transforms into a radiation tileAny tile King Kong lands on when he Jumps becomes destroyed. If Godzilla is in a Tile, that Tile removes all components, and Dropped Items, and Suffers 80 damage.ActiveHundreds of BeaversTo be revealed...ActiveKing KongKing Kong will begin by leaping to a random tile. The tile he leaps on will be destroyed and unoccupiable for the rest of the game. On top of this, the 3x3 tile radius around it will take 50 tile-wide damage.After the first turn, you can use your action on King Kong to attempt to dictate which tile he leaps to. You choose the specific coordinate.King Kong will then leap to one of the locations that a character gave him at random. He cannot leap to a tile that he's already been.HistoricalLegendary TruthWhen the apocalypse starts, the entire 4th layer of the board is destroyed and removed from the game. Each tile in the remaining 3 layers will be assigned a digit. This sequence of 25 digits will be the password. End your turn in a tile to privately learn its digit. On each GM turn, a digit is called and every tile holding it is destroyed. After each purge, any player may try to guess the full 25 digits: Guess right and you win instantly; guess wrong and you lose your entire next turn, learning privately which digits were right and which weren't.ActiveMultiverse of MadnessTo be revealed...ActiveNoah's ArkThis tile will be set aside and replaced with the ark. Each GM turn 1 random tile will transform into an ocean tile, and all ocean tiles on the board will transform 1 adjacent tile into an ocean tile. This will continue until all non-ark tiles are ocean.During this apocalypse, if you end your turn in an ocean tile, you suffer 15 damage. Once the board is full of ocean, you also get pushed back to an outer layer.ActiveRaining TacosEach turn, tacos will fall from the sky with no warning or time to react. How many fall each turn? 10 More than last turn! Each taco will land in a random space on the board, making that space a taco space. When a space becomes a taco space, all entities in that space suffer 30 damage and are pushed into a random adjacent space. If an entity is pushed by a taco into another taco space they instantly die.taco spaces cannot be occupied or traversed by anything for the rest of the game. if a tile is full of taco spaces it becomes destroyed. Any tile without a space is instantly destroyed when the apocalypse begins.ActiveRevenge of ThanosThanos will spawn on this tile and will be controlled by the gm to fight in pursuit of all the board wars gems! To win, He needs to Hold the infinity gauntlet with the space, reality, universal, chaos, power and hero gems. When the apocalypse is revealed, if any of these items aren’t in play they will spawn on a random space. Thanos is treated as a character.If he wins, he will snap his fingers instantly, then every character will flip a coin, heads they live, tails they instantly die.THANOS10⁴ ATTACK8 SPEED6 DEFENSE300 HEALTH2 ACTIONSITEMS NEEDEDInfinity GauntletSpace GemReality GemUniversal GemChaos GemPower GemHero GemActiveRumbling7 titans will spawn randomly around the 4th layer of the board. Each turn, each titan will Roll a d-3 to see how many tiles they will move in a straight line. The direction in which they move is random, but they must move every turn. If in an adjacent space, a character can use their action on a titan to decide the direction they will travel instead of it being random. If multiple characters use their action on a titan, the titan will randomly choose one of their suggestions. If a titan traverses a tile, they transform it into an uncovered tile and deal 80 damage to all entities inside it. Titans cannot be in the same tile as other titans and will stop moving if that is about to occur.ActiveSubspace EmissaryMaster Hand will spawn and stay in this tile. Each turn he will Destroy 1 Random tile, which replaces it with a void. All voids that existed before the gm turn, will roll a d-20 to spawn troops that will leave the void and enter the board. These troops will be moved by the gm to conquer as much of the board as possible. They will only attack characters on the gm turn if they start their turn with a character in their tile or if they are attacked first, in which they will attack back like a CPU. Each turn Master hand will also roll a d-4 to see what move he will perform to damage the board.Troops Roll:1-10 | # of primid Troops11-14 | yellow devil15-18 | Porky Mecha19-20 | TabuuMaster Hand:1- 50 Damage to his3x3 tile radius2- 30 damage to his row/column3- 80 damage to 1 tile in his3x3 tile radius4- teleport a randomcharacter to this tileActiveThe Culling GamesTo be revealed...ActiveThe Immortal SnailAn invisible snail will move 1 speed each turn towards the closest possible character. If the snail touches any character, they die. You may use your action to search to see if the snail is in your tile. The snail will spawn on a random tile. If a player accidentally touches the invisible snail, they will die on the next snail turn.HistoricalThe Last of UsTo be revealed...ActiveThe Sinister SixThe Sinister Six have arrived and each of them will cause chaos every apocalypse turn!Green Goblin - Throws 1 bomb each turn, the bombs explode the next turn.Sandman - Every tile surrounding water will suck you in.Doctor Octopus - Hits 4 random tiles surrounding the apocalypse tile for 30 damage each.Venom - Moves 1 tile each turn and deals 50 damage to all inside.Electro - Lightning effects 4 random tiles. Lightning removes tile functionality and speed of those inside.Mysterio - Makes 1 random row of tiles invisible.HistoricalThe StormThe storm is closing in! All tiles are deactivated and unable to be used. Each turn, the storm will close in more and more until there is one tile remaining. The chart below shows the speed of the storm.Turn 1 - Moving inTurn 2 - 5x5 StuckTurn 3 - Moving inTurn 4 - 3x3 StuckTurn 5 - Moving inTurn 6 - Single tileHistoricalThe WardenTo be revealed...ActiveThe World SerpentThe world serpent is here and its time for Ragnarok! The serpent will spawn here and always move in pursuit of the highest valued item. He can only move in straight lines, and must roll a D6 to determine his tile movement speed. When the snake moves over a tile, it and everything in it is destroyed. Players cannot traverse the tiles occupied by the snake, however the snake can cross over his own body.ActiveTotal Drama IslandTo be revealed...Active