Scooby Starts the Game with a "Box" of Scooby Snacks. Scooby can freely give himself or a Teammate within , a Scooby Snack.
Scooby Gains 2 Scooby Snacks Each .
Scooby Gains a Box of Scooby Snacks, when he gets a .
(Scooby Snack = 5 Health | Box of Scooby Snacks = 5 Snacks)
Character
Scooby-Doo
Current card statistics
- Base attack
- 6
- Green attack
- 7
- Health
- 50
- Blue attack
- 3
- Red attack
- 4
- Range
- 1
- Defense
- 4
- Speed
- 4
Rank comparison
Against Silver cards
Base attack6Avg 4.73↑ 1.27 above
Green attack7Avg 6.63 · Avg Tier 2↑ 0.38 above
Blue attack3Avg 2.66↑ 0.34 above
Red attack4Avg 3.86 · Avg Tier 2↑ 0.14 above
Health50Avg 45.42↑ 4.58 above
Range1Avg 1.42↓ 0.42 below
Defense4Avg 2.91↑ 1.09 above
Speed4Avg 3.28↑ 0.72 above
Printed attack and damage tier are compared separately.
Ability
Current official ability text for this character version.
SelfTrigger
Scooby Snack
Game history
Recorded games in which this character was selected.
| Game | Team | Result |
|---|---|---|
| S3 · Game 25 | Smokey Salamanders | 3rd |
| S2 · Game 11 | Ruby Raptors | 3rd |
Availability
Season-pool announcements and exact act availability are tracked separately.
Version history
Official rules changes are protected historical data.
v2
minor balance update
- Ability type
—SelfTrigger - Ability textPrevious
—NewScooby Starts the Game with a "Box" of Scooby Snacks. Scooby can freely give himself or a Teammate within Range, a Scooby Snack. Scooby Gains 2 Scooby Snacks Each Turn. Scooby Gains a Box of Scooby Snacks, when he gets a Kill. (Scooby Snack = 5 Health | Box of