Character
Scooby-Doo
Current card statistics
- Base attack
- 6
- Green attack
- 7
- Health
- 50
- Blue attack
- 3
- Red attack
- 4
- Range
- 1
- Defense
- 4
- Speed
- 4
Rank comparison
Against Silver cards
Base attack6Avg 4.68↑ 1.32 above
Green attack7Avg 6.63 · Avg Tier 2↑ 0.37 above
Blue attack3Avg 2.62↑ 0.38 above
Red attack4Avg 3.81 · Avg Tier 2↑ 0.19 above
Health50Avg 45.16↑ 4.84 above
Range1Avg 1.4↓ 0.4 below
Defense4Avg 2.87↑ 1.13 above
Speed4Avg 3.27↑ 0.73 above
Printed attack and damage tier are compared separately.
Ability
Current official ability text for this character version.
SelfTrigger
Scooby Snack
Scooby Starts the Game with a "Box" of Scooby Snacks. Scooby can freely give himself or a Teammate within Range, a Scooby Snack. Scooby Gains 2 Scooby Snacks Each Turn. Scooby Gains a Box of Scooby Snacks, when he gets a Kill. (Scooby Snack = 5 Health | Box of Scooby Snacks = 5 Snacks)
Game history
Recorded games in which this character was selected.
| Game | Team | Result |
|---|---|---|
| S3 · Game 25 | Smokey Salamanders | 3rd |
| S2 · Game 11 | Ruby Raptors | 3rd |
Availability
Season-pool announcements and exact act availability are tracked separately.
Version history
Official rules changes are protected historical data.
v2
minor balance update
- Ability type
—SelfTrigger - Ability textPrevious
—NewScooby Starts the Game with a "Box" of Scooby Snacks. Scooby can freely give himself or a Teammate within Range, a Scooby Snack. Scooby Gains 2 Scooby Snacks Each Turn. Scooby Gains a Box of Scooby Snacks, when he gets a Kill. (Scooby Snack = 5 Health | Box of