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Board Wars Archive

Official records and community knowledge, kept distinct.

Board Wars/Characters/Raphael

Character

Raphael

Current card statistics

Base attack
102
Green attack
122
Health
100
Blue attack
72
Red attack
82
Range
1
Defense
5
Speed
3

Rank comparison

Against Diamond cards

164 cards
Base attack102Avg 8.22 · Avg Tier 2.04↑ 1.78 above · ↓ Lower tier
Green attack122Avg 9.58 · Avg Tier 2.36↑ 2.42 above · ↓ Lower tier
Blue attack72Avg 6.32 · Avg Tier 2.05↑ 0.68 above · ↓ Lower tier
Red attack82Avg 8.23 · Avg Tier 2.11↓ 0.23 below · ↓ Lower tier
Health100Avg 90.68↑ 9.32 above
Range1Avg 1.98↓ 0.98 below
Defense5Avg 4.77↑ 0.23 above
Speed3Avg 4.31↓ 1.31 below

Printed attack and damage tier are compared separately.

Raphael artwork
Status
Historical
Current version
v2
Generation
Generation 3
Rank
DIAMOND
Suit
CO
Games
1
Wins
0
Average placement
4

Ability

Current official ability text for this character version.

Passive

Rebel

Everytime Raphael ends his , the Next Turn, he will get buffs based on how far away he is from the closest teammate...
(0-3 ): No Buffs
(4-5 Spaces): +2 , +1 , Green Attack (5 SPD, 6 DEF, 12^2 ATK)
(6-7 Spaces): +1 Speed, +1 Defense, +3 Attack (6 SPD, 7 DEF, 15^2 ATK) |ONLY AVAILABLE WITH >1 TEAMMATE|
(8-9 Spaces): Upgraded (6 SPD, 7 DEF, 15^3 ATK) |ONLY AVAILABLE WITH >2 TEAMMATES|
(10-12 Spaces): +2 Speed, +1 Defense (8 SPD, 8 DEF, 15^3 ATK) |ONLY AVAILABLE WITH >3 TEAMMATES|
(>12 Spaces): +1 Defense, Upgraded Dice Tier, -5 Attack (8 SPD, 9 DEF, 10^4 ATK) |ONLY AVAILABLE WITH >4 TEAMMATES|

Game history

Recorded games in which this character was selected.

GameTeamResult
S2 · Game 11Jelly Jets4th

Availability

Season-pool announcements and exact act availability are tracked separately.

Season pool

Season 2Season 1

Revealed acts

S2 · Season 2 PlayoffsS2 · Season 2 Regular SeasonS1 · Season 1 PlayoffsS1 · Season 1 Regular Season

Version history

Official rules changes are protected historical data.

v2

minor balance update

  • AbilityRebel
  • Ability type—Passive
  • Ability text
    Previous
    —
    New
    Everytime Raphael ends his turn, the Next Turn, he will get buffs based on how far away he is from the closest teammate... (0-3 Spaces): No Buffs (4-5 Spaces): +2 Speed, +1 Defense, Green Attack (5 SPD, 6 DEF, 12^2 ATK) (
6-7
Spaces
)
:
+
1
Speed
,
+
1
Defense
,
+
3
Attack
(
6
SPD
,
7
DEF
,
15
^
2
ATK
)
|
ONLY
AVAILABLE
WITH
&
gt
;
1
TEAMMATE
|
(
8-9
Spaces
)
:
Upgraded
Dice
Tier
(
6
SPD
,
7
DEF
,
15
^
3
ATK
)
|
ONLY
AVAILABLE
WITH
&
gt
;
2
TEAMMATES
|
(
10-12
Spaces
)
:
+
2
Speed
,
+
1
Defense
(
8
SPD
,
8
DEF
,
15
^
3
ATK
)
|
ONLY
AVAILABLE
WITH
&
gt
;
3
TEAMMATES
|
(
&
gt
;
12
Spaces
)
:
+
1
Defense
,
Upgraded
Dice
Tier
,
-5
Attack
(
8
SPD
,
9
DEF
,
10
^
4
ATK
)
|
ONLY
AVAILABLE
WITH
&
gt
;
4
TEAMMATES
|
  • Base damage—10^2
  • Green damage—12^2
  • Blue damage—7^2
  • Red damage—8^2
  • Speed—3
  • Range—1
  • Health—100
  • Defense—5
  • v1

    initial release

    • ReleaseInitial documented version.