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Official records and community knowledge, kept distinct.

Board Wars/Characters/Raphael

Character

Raphael

Current card statistics

Base attack
102
Green attack
122
Health
100
Blue attack
72
Red attack
82
Range
1
Defense
5
Speed
3

Rank comparison

Against Diamond cards

169 cards
Base attack102Avg 8.14 · Avg Tier 2.05↑ 1.86 above · ↓ Lower tier
Green attack122Avg 9.54 · Avg Tier 2.36↑ 2.46 above · ↓ Lower tier
Blue attack72Avg 6.31 · Avg Tier 2.06↑ 0.69 above · ↓ Lower tier
Red attack82Avg 8.14 · Avg Tier 2.12↓ 0.14 below · ↓ Lower tier
Health100Avg 90.48↑ 9.52 above
Range1Avg 1.93↓ 0.93 below
Defense5Avg 4.75↑ 0.25 above
Speed3Avg 4.3↓ 1.3 below

Printed attack and damage tier are compared separately.

Raphael artwork
Status
Historical
Current version
v2
Generation
Generation 3
Rank
DIAMOND
Suit
CO
Games
1
Wins
0
Average placement
4

Ability

Current official ability text for this character version.

Passive

Rebel

Everytime Raphael ends his turn, the Next Turn, he will get buffs based on how far away he is from the closest teammate... (0-3 Spaces): No Buffs (4-5 Spaces): +2 Speed, +1 Defense, Green Attack (5 SPD, 6 DEF, 12^2 ATK) (6-7 Spaces): +1 Speed, +1 Defense, +3 Attack (6 SPD, 7 DEF, 15^2 ATK) |ONLY AVAILABLE WITH >1 TEAMMATE| (8-9 Spaces): Upgraded Dice Tier (6 SPD, 7 DEF, 15^3 ATK) |ONLY AVAILABLE WITH >2 TEAMMATES| (10-12 Spaces): +2 Speed, +1 Defense (8 SPD, 8 DEF, 15^3 ATK) |ONLY AVAILABLE WITH >3 TEAMMATES| (>12 Spaces): +1 Defense, Upgraded Dice Tier, -5 Attack (8 SPD, 9 DEF, 10^4 ATK) |ONLY AVAILABLE WITH >4 TEAMMATES|

Game history

Recorded games in which this character was selected.

GameTeamResult
S2 · Game 11Jelly Jets4th

Availability

Season-pool announcements and exact act availability are tracked separately.

Season pool

Season 2Season 1

Revealed acts

S2 · Season 2 PlayoffsS2 · Season 2 Regular SeasonS1 · Season 1 PlayoffsS1 · Season 1 Regular Season

Version history

Official rules changes are protected historical data.

v2

minor balance update

  • AbilityRebel
  • Ability type—Passive
  • Ability text
    Previous
    —
    New
    Everytime Raphael ends his turn, the Next Turn, he will get buffs based on how far away he is from the closest teammate... (0-3 Spaces): No Buffs (4-5 Spaces): +2 Speed, +1 Defense, Green Attack (5 SPD, 6 DEF, 12^2 ATK) (
6-7
Spaces
)
:
+
1
Speed
,
+
1
Defense
,
+
3
Attack
(
6
SPD
,
7
DEF
,
15
^
2
ATK
)
|
ONLY
AVAILABLE
WITH
&
gt
;
1
TEAMMATE
|
(
8-9
Spaces
)
:
Upgraded
Dice
Tier
(
6
SPD
,
7
DEF
,
15
^
3
ATK
)
|
ONLY
AVAILABLE
WITH
&
gt
;
2
TEAMMATES
|
(
10-12
Spaces
)
:
+
2
Speed
,
+
1
Defense
(
8
SPD
,
8
DEF
,
15
^
3
ATK
)
|
ONLY
AVAILABLE
WITH
&
gt
;
3
TEAMMATES
|
(
&
gt
;
12
Spaces
)
:
+
1
Defense
,
Upgraded
Dice
Tier
,
-5
Attack
(
8
SPD
,
9
DEF
,
10
^
4
ATK
)
|
ONLY
AVAILABLE
WITH
&
gt
;
4
TEAMMATES
|
  • Base damage—10^2
  • Green damage—12^2
  • Blue damage—7^2
  • Red damage—8^2
  • Speed—3
  • Range—1
  • Health—100
  • Defense—5
  • v1

    initial release

    • ReleaseInitial documented version.