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Board Wars Archive

Official records and community knowledge, kept distinct.

Board Wars/Characters/Mewtwo

Character

Mewtwo

Current card statistics

Base attack
93
Green attack
103
Health
120
Blue attack
83
Red attack
83
Range
2
Defense
6
Speed
4

Rank comparison

Against Legendary cards

82 cards
Base attack93Avg 9.62 · Avg Tier 2.99↓ 0.62 below · ↑ Higher tier
Green attack103Avg 10.41 · Avg Tier 3.47↓ 0.41 below · ↓ Lower tier
Blue attack83Avg 7.87 · Avg Tier 2.98↑ 0.13 above · ↑ Higher tier
Red attack83Avg 9.37 · Avg Tier 3.11↓ 1.37 below · ↓ Lower tier
Health120Avg 112.56↑ 7.44 above
Range2Avg 2.43↓ 0.43 below
Defense6Avg 5.62↑ 0.38 above
Speed4Avg 4.67↓ 0.67 below

Printed attack and damage tier are compared separately.

Mewtwo artwork
Status
Active
Current version
v4
Generation
Generation 2
Rank
LEGENDARY
Suit
GM
Games
5
Wins
3
Average placement
1.40

Ability

Current official ability text for this character version.

SelfTrigger

Pressure

Once During your , Mewtwo may freely Roll for a Psychic Move (D-4)
You can store Unlimited Psychic Moves at a Time.
Before Mewtwo makes an Attack, he can Choose to Apply the Effects from Stored Psychic Moves! Doing this Exhausts the Move.
+1 is Temporarily Added for Each Psychic Move Mewtwo Applies to an Attack.

1) Pressure: Defender Suffers (-1 , -3 and -1 ) for 1 .
2) Psystrike: Defender Teleports to Any in an Adjacent of Your Choice
3) Focus Blast: Defender Loses an Next Turn
4) Nasty Plot: Defender is Controlled by Mewtwo During their Next Turn

(This is Resolved Immediately Prior to The End of Your Turn)

Game history

Recorded games in which this character was selected.

GameTeamResult
S4 · Game 9Mama Llamas2nd
S3 · Game 6Purple Dragons2nd
S3 · Game 1Smokey Salamanders👑 Winner
S2 · Game 13Jelly Jets👑 Winner
S1 · Game 4Chess Rulez👑 Winner

Availability

Season-pool announcements and exact act availability are tracked separately.

Season pool

Season 4Season 3Season 2Season 1

Revealed acts

S4 · Season 4 PlayoffsS4 · Season 4 Act 2S3 · Season 3 PlayoffsS3 · Season 3 Act 1S2 · Season 2 PlayoffsS2 · Season 2 Regular SeasonS1 · Season 1 PlayoffsS1 · Season 1 Regular Season

Version history

Official rules changes are protected historical data.

v4

minor balance update

  • Ability text
    Previous
    After you Attack an Enemy Charactr you can Choose 1 of 3 things to happen to Them... Pressure: They suffer (-1 dice tier, -3 speed and -1 defense) for 1 Full Rotation. Psystrike: They Teleport to an Adjacent Tile of Your Choice Focus Blast: They Lose an Action Next Turn
    New
    Once
During
your
Turn
,
Mewtwo
may
freely
Roll
for
a
Psychic
Move
(
D-4
)
You
can
store
Unlimited
Psychic
Moves
at
a
Time
.
Before
Mewtwo
makes
an
Attack
,
he
can
Choose
to
Apply
the
Effects
from
Stored
Psychic
Moves
!
Doing
this
Exhausts
the
Move
.
+
1
Range
is
Temporarily
Added
for
Each
Psychic
Move
Mewtwo
Applies
to
an
Attack
.
1
)
Pressure
:
Defender
Suffers
(
-1
Dice
Tier
,
-3
Speed
and
-1
Defense
)
for
1
Rotation
.
2
)
Psystrike
:
Defender
Teleports
to
Any
Space
in
an
Adjacent
Tile
of
Your
Choice3
)
Focus
Blast
:
Defender
Loses
an
Action
Next
Turn4
)
Nasty
Plot
:
Defender
is
Controlled
by
Mewtwo
During
their
Next
Turn
(
This
is
Resolved
Immediately
Prior
to
The
End
of
Your
Turn
)
v3

minor text update

  • Ability text
    Previous
    After you attack somebody they have (-1 dice … -1 defense) on the next rotation.
    New
    After you Attack an Enemy Charactr you can Choose 1 of 3 things to happen to Them... Pressure: They suffer (-1 dice tier … -1 defense) for 1 Full Rotation. Psystrike: They Teleport to an Adjacent Tile of Your Choice Focus Blast: They Lose an Action Next Turn
v2

minor balance update

  • DocumentationNo field-level changes documented.
v1

initial release

  • ReleaseInitial documented version.