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Official records and community knowledge, kept distinct.

Board Wars/Characters/MatPat

Character

MatPat

Current card statistics

Base attack
72
Green attack
102
Health
85
Blue attack
52
Red attack
82
Range
1
Defense
5
Speed
4

Rank comparison

Against Diamond cards

169 cards
Base attack72Avg 8.14 · Avg Tier 2.05↓ 1.14 below · ↓ Lower tier
Green attack102Avg 9.54 · Avg Tier 2.36↑ 0.46 above · ↓ Lower tier
Blue attack52Avg 6.31 · Avg Tier 2.06↓ 1.31 below · ↓ Lower tier
Red attack82Avg 8.14 · Avg Tier 2.12↓ 0.14 below · ↓ Lower tier
Health85Avg 90.48↓ 5.48 below
Range1Avg 1.93↓ 0.93 below
Defense5Avg 4.75↑ 0.25 above
Speed4Avg 4.3↓ 0.3 below

Printed attack and damage tier are compared separately.

MatPat artwork
Status
Active
Current version
v2
Generation
Generation 4
Rank
DIAMOND
Suit
YT
Games
3
Wins
0
Average placement
2.33

Ability

Current official ability text for this character version.

Utility

Game Theory

At the Start of your Turn, you may Choose which Form MatPat is in! Food Theory: Attack with Base, Pick a Character on the Board to Gain 10 Shield Film Theory: Attack with Red, Pick a Character on the Board to Gain +2 Speed Style Theory: Attack with Blue, Pick a Character on the Board to Gain +1 Defense Game Theory: Attack with Green, Pick a Character on the Board to Gain Green +1 Attack and a Seperate Character to Suffer -1 Defense These Buffs Normally last 1 Rotation. However, if you give the Same Buff/Nerf to the Same Character in Back-to-Back Turns, they Retain the Previous Buff/Nerf and it Stacks

Game history

Recorded games in which this character was selected.

GameTeamResult
S3 · Game 25Purple Dragons2nd
S2 · Game 21Ruby Raptors2nd
S2 · Game 2Smokey Salamanders3rd

Availability

Season-pool announcements and exact act availability are tracked separately.

Season pool

Season 4Season 3Season 2

Revealed acts

S4 · Season 4 PlayoffsS4 · Season 4 Act 2S3 · Season 3 PlayoffsS3 · Season 3 Act 5S2 · Season 2 PlayoffsS2 · Season 2 Regular Season

Version history

Official rules changes are protected historical data.

v2

minor text update

  • Ability typeSelfTriggerUtility
  • Ability text
    Previous
    Each turn roll a 4 sided die to decide your Theory 1=Food Theory: Attack with Base, Gain 2 Defense and Give any Character 20 Health 2=Film Theory: Attack with Red, Gain 2 Speed and Give Any Character 2 Speed 3=Style Theory: Attack with Blue, Gain 2 Speed, 1 Defense
and
Give
any
character
1
Defense
4
=
Game
Theory
:
Attack
with
Green
,
Gain
a
Upgraded
Dice
Tier
and
Give
any
Enemy
Character
-2
Defense
New
At the Start of your Turn, you may Choose which Form MatPat is in! Food Theory: Attack with Base, Pick a Character on the Board to Gain 10 Shield Film Theory: Attack with Red, Pick a Character on the Board to Gain +2 Speed Style Theory: Attack with Blue, Pick a Character on the Board to Gain +1 Defense Game Theory: Attack with Green, Pick a Character on the Board to Gain Green +1 Attack and a Seperate Character to Suffer -1 Defense These Buffs Normally last 1 Rotation. However, if you give the Same Buff/Nerf to the Same Character in Back-to-Back Turns, they Retain the Previous Buff/Nerf and it Stacks
v1

initial release

  • ReleaseInitial documented version.