Instead of Attacking Normally, you can Choose to Attack with Fireball.
Fireball ALWAYS uses Red Attack. Any Damage done with Fireball will be Automatically dealt Again at 200% on your Next .
(ex: I deal 20 Fireball Damage, that Enemy Suffers 40 Damage Automatically Next Turn)
You can use this Unlimited Times, If used Twice in a row on the Same Enemy, the Multipliers Will be Stacked.
Character
Mario
Current card statistics
- Base attack
- 10
- Green attack
- 15
- Health
- 70
- Blue attack
- 5
- Red attack
- 7
- Range
- 3
- Defense
- 4
- Speed
- 4
Rank comparison
Against Gold cards
Base attack10Avg 7.47↑ 2.53 above
Green attack15Avg 9.16 · Avg Tier 2↑ 5.84 above
Blue attack5Avg 5.12↓ 0.12 below
Red attack7Avg 7.27 · Avg Tier 2↓ 0.27 below
Health70Avg 69.88↑ 0.12 above
Range3Avg 1.96↑ 1.04 above
Defense4Avg 3.87↑ 0.13 above
Speed4Avg 3.82↑ 0.18 above
Printed attack and damage tier are compared separately.
Ability
Current official ability text for this character version.
Actional
Fireball
Game history
Recorded games in which this character was selected.
| Game | Team | Result |
|---|---|---|
| S3 · Game 14 | Los Cuties | 2nd |
| S2 · Game 9 | Los Cuties | 3rd |
| S1 · Game 11 | Barbeque Beavers | 4th |
| S1 · Game 3 | Mama Llamas | 4th |
Availability
Season-pool announcements and exact act availability are tracked separately.
Version history
Official rules changes are protected historical data.
v3
minor text update
- Ability textPreviousInstead of Attacking … . Fireball ALWAYS
workswithRed Attack,buttheEnemyattackedwillhaveDOUBLEtheamountofDamagedealtautomaticallytothemonYournextTurn,You can use … the Same Enemymultipliersitcanbe Stacked.NewInstead of Attacking … . Fireball ALWAYS uses Red Attack. Any Damage done