When Derrick Henry gets a , he Gains a "Potential ".
If Derrick Henry ever Dies, he Exhausts 1 Potential Revive to Respawn in the he was Killed at the Start of his Next .
Character
Derrick Henry
Current card statistics
- Base attack
- 103
- Green attack
- 103
- Health
- 120
- Blue attack
- 103
- Red attack
- 103
- Range
- 1
- Defense
- 5
- Speed
- 4
Rank comparison
Against Legendary cards
Base attack103Avg 9.62 · Avg Tier 2.99↑ 0.38 above · ↑ Higher tier
Green attack103Avg 10.41 · Avg Tier 3.47↓ 0.41 below · ↓ Lower tier
Blue attack103Avg 7.87 · Avg Tier 2.98↑ 2.13 above · ↑ Higher tier
Red attack103Avg 9.37 · Avg Tier 3.11↑ 0.63 above · ↓ Lower tier
Health120Avg 112.56↑ 7.44 above
Range1Avg 2.43↓ 1.43 below
Defense5Avg 5.62↓ 0.62 below
Speed4Avg 4.67↓ 0.67 below
Printed attack and damage tier are compared separately.
Ability
Current official ability text for this character version.
Passive
Tank
Game history
Recorded games in which this character was selected.
| Game | Team | Result |
|---|---|---|
| S3 · Game 22 | Jelly Jets | 3rd |
| S2 · Game 10 | Barbeque Beavers | 2nd |
Availability
Season-pool announcements and exact act availability are tracked separately.
Version history
Official rules changes are protected historical data.
v3
minor text update
- Ability textPrevious
TheMaximumamountofDamageyoucantakeeachrotationis40.(LastsallGame)NewWhen Derrick Henry gets a Kill, he Gains a "Potential Revive". If Derrick Henry ever Dies, he Exhausts 1 Potential Revive to Respawn in the Space he was Killed at the Start of his Next Turn.
v2