Character
Derrick Henry
Current card statistics
- Base attack
- 103
- Green attack
- 103
- Health
- 120
- Blue attack
- 103
- Red attack
- 103
- Range
- 1
- Defense
- 5
- Speed
- 4
Rank comparison
Against Legendary cards
Base attack103Avg 9.59 · Avg Tier 2.99↑ 0.41 above · ↑ Higher tier
Green attack103Avg 10.38 · Avg Tier 3.46↓ 0.38 below · ↓ Lower tier
Blue attack103Avg 7.78 · Avg Tier 2.96↑ 2.22 above · ↑ Higher tier
Red attack103Avg 9.28 · Avg Tier 3.11↑ 0.72 above · ↓ Lower tier
Health120Avg 112.44↑ 7.56 above
Range1Avg 2.48↓ 1.48 below
Defense5Avg 5.6↓ 0.6 below
Speed4Avg 4.68↓ 0.68 below
Printed attack and damage tier are compared separately.
Ability
Current official ability text for this character version.
Passive
Tank
When Derrick Henry gets a Kill, he Gains a "Potential Revive". If Derrick Henry ever Dies, he Exhausts 1 Potential Revive to Respawn in the Space he was Killed at the Start of his Next Turn.
Game history
Recorded games in which this character was selected.
| Game | Team | Result |
|---|---|---|
| S3 · Game 22 | Jelly Jets | 3rd |
| S2 · Game 10 | Barbeque Beavers | 2nd |
Availability
Season-pool announcements and exact act availability are tracked separately.
Version history
Official rules changes are protected historical data.
v3
minor text update
- Ability textPrevious
TheMaximumamountofDamageyoucantakeeachrotationis40.(LastsallGame)NewWhen Derrick Henry gets a Kill, he Gains a "Potential Revive". If Derrick Henry ever Dies, he Exhausts 1 Potential Revive to Respawn in the Space he was Killed at the Start of his Next Turn.
v2