This Character Starts the Game with the "One For All". This Grants Green +10 attack, +3 and +2 .
Any Character with the One For All may Permanently Transfer this Stat Increase to a different Teammate within by using their .
Only 1 person on your team can have it at a time. Once you pass it off a character, that Character cannot gain it again. (Except All Might)
Character
All Might
Current card statistics
- Base attack
- 10
- Green attack
- 52
- Health
- 85
- Blue attack
- 9
- Red attack
- 9
- Range
- 1
- Defense
- 4
- Speed
- 4
Rank comparison
Against Gold cards
Base attack10Avg 7.47↑ 2.53 above
Green attack52Avg 9.16 · Avg Tier 2↓ 4.16 below
Blue attack9Avg 5.12↑ 3.88 above
Red attack9Avg 7.27 · Avg Tier 2↑ 1.73 above
Health85Avg 69.88↑ 15.12 above
Range1Avg 1.96↓ 0.96 below
Defense4Avg 3.87↑ 0.13 above
Speed4Avg 3.82↑ 0.18 above
Printed attack and damage tier are compared separately.
Ability
Current official ability text for this character version.
Passive / Actional
One For All
Game history
Recorded games in which this character was selected.
Availability
Season-pool announcements and exact act availability are tracked separately.
Version history
Official rules changes are protected historical data.
v4
minor text update
- Ability textPreviousThis Character Starts … +2 defense.
YoucanPermanently Transfer this Stat Increase to ateammatewithinrangeby usingyourAction.Only 1 person … Except All Might)NewThis Character Starts … +2 defense.Any Character with the One For All may Permanently Transfer this Stat Increase to a different Teammate within