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P.T. Barnum gets 1 Point at the begining of his turn per alive entity on his team. He gains 2 Points per entity on his team that ends their turn in the same tile as him. Once you have the required points, you move up to the next reward, still keeping all the previous effects. (5 pts) A Million Dreams: Gain an extra point per entity at the begining of your turn (10 pts) Come alive: Grants all entities on his team in the same tile as him Upgraded dice tier, +2 range, and +1 defense. (20 pts) The Other Side: Spawn in Phillip Carlyle as a new character on your team with 50 hp, 10 atk, 4 def, 2 range, and 4 speed. For every 10 damage healed or taken by P.T. Barnum at a time, Philip gains/takes 1 instead of P.T. Barnum. (35 pts) Never Enough: Spawn in the Swedish Nightingale as a new minion on your team with 50 hp, 10 atk, 4 def, 2 range, and 4 speed. P.T. Barnum gains double ability points when she is in his tile. (55 pts) This Is Me: Gain 1 minion at the start of each turn. These minions have 10 hp, 3 spd, 1 def, and no action (80 pts) Rewrite the Stars: Add Anne Wheeler as a minion on your team with 50 hp, 10 atk, 4 def, 2 range, and 4 speed. (110 pts) Tightrope: If P.T. Barnum fails to end his turn in the same tile as a minion from this ability, all of those minions die and he loses all points on this ability. (150 pts) From Now On: If Philip Carlyle is currently dead, revive him. Philip Carlyle is now a character. Philip and P.T. Barnum now have a shared combined health pool, and Philip's old ability is null. (200 pts) Greatest Show: All minions from this ability cannot take damage and have there own action if they didn't previously. Points now generate shield instead.
Sigazale made this idea, I just modified it.
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