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Use your action in the tile to roll a d12 and resolve the room. If a character dies while using this tile, it is reset and the CPU dies. 1-3: Monster--Face a "Monster" CPU and take turns attacking until one of you dies; you attack first Reward: +2 attack 4-5: Encounter--Reroll room 6-7: Elite--Face "Elite" CPU and take turns attacking until one of you dies; you attack first Reward: +4 attack 8-9: Campfire--Heal for 1/3 of your max hp (rounded) or exchange an item for a random one of higher value 10: Chest--Choose 1 of 2 random items 11: Shop--Reveal 3 items; you may trade 1 item 12: Boss--Face "Boss" CPU and take turns attacking until one of you dies; you attack first Reward: +5 atk, and random relic (Add random value 5 power that does not take up item slot and cannot be effected by any means). All CPUs from this tile will have +15 hp, +1 def, and +2 atk from now on. Monster: 50 hp, 5 atk, 3 def Elite: 80 hp, 10 atk, 4 def Boss: 150 hp, 15 atk, 5 def
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