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P.T. Barnum gets 1 Point a turn per alive character on his team, (including himself, and assist characters), and gains 1 Point per action used with a character on your team. Once you have the required points you move up to the next reward. (You can only have the highest possible reward at a time, and any minions/characters spawned in by P.T Barnum’s ability are no longer in play). (15pts) Opening: At the start of his turn spawn in a D4 of animal minions. (30pts) Come alive: Grants all teammates in the same tile as him Upgraded dice tier, +3 Range, and +1 defense. (45pts) The Other Side: Spawn in Phillip Carlyle as a new character on your team. He as well takes 10% of any damage given to P.T. Barnum. (60pts) Never Enough: Spawn in the Swedish Nightingale as a new character on your team. She can sacrifice herself to revive any character in the board, if P.T. Barnum dies while she is still alive Barnum immediately respawns back in his spawn and the Swedish Nightingale dies. (75pts) From Now On: Gain all previous abilities, and spawn back all characters and minions spawned by P.T. Barnum permanently.
(If Phillip or the Swedish Nightingale died before gaining “From Now On” then they revive back at max hp)
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I love his ability, I would just say nerf his attack, make his points apply to any entity you control, honestly at this point add all the songs and make From Now On a lot of points, and make opening not a start of turn effect. One of the coolest ideas I've seen though
I'm going to make a legendary version of him who is a little more fine tuned as another card suggestion but I will give you credit for it
Pleeeeeease Gus