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To enter into Rainbow Road, you must be in a veichle. You can only move counterclockwise around the tile. Each time a character passes over a cube space, gain a random power up (separate item deck) and remove the cube. Cubes will respawn on GM turn. Power ups do not count as items, so they don’t follow normal item rules. You can only hold 2 power ups at once, but they can be used immediately after pickup. Power up deck Single, Double, and Triple Green shells: 10 damage to any entity within range Single, Double, and Triple Banana Peels: Place on adjacent space. Must perform a water roll to leave a space with a banana peel Super Star: invincibility and +3 speed for 1 rotation Blue Shell: 15 damage to enemy character with the highest health Single, Double, and Triple Mushrooms: +2 temporary speed when used Bullet Bill: infinite speed in one direction, dealing 10 damage to any enemy in the way Bomb: Throw within range. 15 damage to that tile at end of your turn. Single, Double, and Triple Red Shell: 10 damage to closest enemy character Golden Mushroom: 5 uses. +1 speed until end of turn Lightning Bolt: All enemy characters lose 1 speed for a rotation
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